Design and Development of Learning Objects for E-Learning
Abtar Kaur
Open and Distance Learning Pedagogy Centre, Open University Malaysia
Kenneth Ho
Open and Distance Learning Pedagogy Centre, Open University Malaysia Full text:
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Last modified: August 20, 2006
Presentation date: 11/02/2006 2:30 PM in ST Middlesex
(View Schedule)
Abstract
Introduction
With the advent of the internet, an alternative to delivering education namely; e-learning has emerged. E-learning has been touted as the wave of the future in delivering education and training anywhere and anytime. However, the full potential of e-learning can only be realised with the infusion of instructional design principles. With proper understanding and application of these principles, e-learning developers can produce e-learning content that effectively achieves its purposes.
The “learning objects” concept is fast gaining momentum and popularity in schools. Characteristics such as reusability, cross-platform compatibility and interoperability further enhance its potential in e-learning. The total time and costs invested by an organisation in e-learning content development can be minimised greatly through a unique development model using OUM-Indiana University’s Learning Object Instructional Template Methodology (TALON) which has won 3 international awards.
In this highly interactive workshop, you will:
- Learn how to harness the true potential of e-learning through effective Instructional Design.
- Discover how to save up to 90% of time, costs and expert labour involved in e-learning development using Learning Object Templates.
- Be involved with a team that has won 3 international awards and has provided numerous training sessions for partipants in Denmark, Saudi Arabia, Thailand and Malaysia.
Program Objectives
By the end of the program, participants will be able to:
- explain what is e-learning and the rationale for its adoption
- apply instructional design models in developing an e-learning course
- identify the principles of designing an e-learning course
- identify and prepare lesson content for learning object development
- identify and use the key components of the Flash Workspace
- build complete and functioning learning objects using templates
Target Audience
– Teachers/Educators
– Content Developers
– Subject Matter Experts
– Instructional Designers
– Instructors
– Multimedia Developers
Implementation
- It would be ideal if the participants consisted of a mix of personnel involved in e-learning development as specified in the Target Audience section above.
- Participants will be divided into teams, each team consisting of at least one content writer/instructional designer/subject matter expert, and one courseware developer.
- Prior to the start of the program, participants are required to source out learning content that they feel would be ideal to be developed into an e-learning course using learning objects.
- For the group projects, computer facilities with Microsoft Office and Macromedia Flash (version MX or above) are required.
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